Wednesday, February 4, 2009

1st Blog

Article 1: At what point does animation cross over from commercial animation to a work of art? For example: "Hello Kitty" vs. the praised animation from the "Matrix."

Article 2: Do we compare actors of today to animated figures, and do you believe that one day actors will be replaced by animation due to the cost, and incredible stunts with no danger to mankind?

Article 3: Why do you think that people create these new universes such as in games like world of warcraft, and sims, do you consider these essentially metaverses in themselves?

1 comment:

  1. Answer to Article two- I do believe that we unfairly compare actors with their simulated counterparts, hence inducing more pressure to become a perfect image that is not achievable. Many actors and actresses have plastic surgery to remain timeless and compete with the fictional characters that have become so popular today. Much of our generation demands extreme feats that are impossible without the replication of computers, and video games have become story lines as premises for movies rather than purely human reaction and ability. Cartoons today are so human that a few years down the road there will not be a need for actors, but the demand may bounce back in reaction to the over saturation of digitalized humanity rather than the true human condition.

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