Article 1 Question: There are many different interpretations of the definition of animation. Is it only drawn or can there be alternative options, such as clay-mation, puppets, etc. What is your definition of animation?
Article 2 Question: Animation has really changed in the recent past. Computers do most of the animation that we see publicized. How do you think it has changed cinema and how do you think it will change it in the future?
Article 3 Question: Video games and computer games have really affected our society. It has changed the way people communicate with each other and is some cases have led to extreme violence. How do you think a “metaverse” will effect our future generations?
Answer to Morgan’s 3rd Question:
I think that the virtual 3D internet earth or the future “metaverse” will have huge effects on our perceptions of the world around us and our society. These effects will have both positive and negative contributions. There are more uses to this “metaverse” that will not be for public use. According to article Second Earth “technicians or soldiers may get 2-D slices of the most critical information through wireless handheld or heads-up displays… (they) will dive into 3D sensoriums to visualize their domains.” Not only does it help the government but it also makes life easier for regular civilians. For example when Google Earth first came out I could actually see the location that I’m searching for. When Google Earth and Second Life merge it will get even better and will have more options. There will also be negative effects. Our society already has a problem with the lack of real human\face to face communication. We live in a society that is constantly texting, IM-ing or on facebook. I think that this “metraverse” will cause more of the same problems. It will encourage living a life that is unrealistic and not real. We need to remain in the real world and encourage future generations to do so as well. Overall, I think that the positive effects are more beneficial because we can prevent the negative.
Wednesday, February 4, 2009
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